Extensions 2.0

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newBookmarkLockedFalling Extensions tool how-to
Commish 0 136 by Commish
Feb 4, 2019 11:24:26 GMT -5
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newBookmarkLockedFalling A's extensions
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AsGM 26 509 by Commish
Mar 20, 2020 9:02:53 GMT -5
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newBookmarkLockedFalling Cubs Extensions
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CubsGM 16 386 by CubsGM
Mar 14, 2020 20:10:55 GMT -5
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newBookmarkLockedFalling Mets ext
MetsGM 9 168 by Commish
Mar 14, 2020 14:32:00 GMT -5
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newBookmarkLockedFalling Padres Extension(s)
PadresGM 7 157 by Commish
Mar 14, 2020 14:31:05 GMT -5
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newBookmarkLockedFalling Tigers extentions
TigersGM 1 48 by TigersGM
Mar 1, 2020 8:47:35 GMT -5
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newBookmarkLockedFalling Phillies Extensions
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PhilliesGM 16 280 by Commish
Dec 31, 2019 9:19:54 GMT -5
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newBookmarkLockedFalling Padres Extension(s)
PadresGM 3 99 by Commish
Nov 5, 2019 9:42:24 GMT -5
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newBookmarkLockedFalling texas
RangersGM 5 146 by Commish
Oct 14, 2019 18:30:34 GMT -5
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newBookmarkLockedFalling Pirates Extensions
PiratesGM 4 121 by Commish
Oct 14, 2019 14:51:43 GMT -5
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newBookmarkLockedFalling Tigers offer
TigersGM 11 248 by Commish
Oct 8, 2019 6:07:27 GMT -5
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newBookmarkLockedFalling Dodgers Extensions
Cory 1 72 by Commish
Sept 15, 2019 6:56:29 GMT -5
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newBookmarkLockedFalling St. Louis - 1990
CardinalsGM 0 84 by CardinalsGM
Aug 11, 2019 10:57:27 GMT -5
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newBookmarkLockedFalling St. Louis 1989
CardinalsGM 10 183 by CardinalsGM
Aug 4, 2019 20:49:33 GMT -5
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newBookmarkLockedFalling 1989 Padres Extension(s)
PadresGM 0 93 by PadresGM
Jun 13, 2019 13:24:19 GMT -5
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newBookmarkLockedFalling St. Louis - 1988
CardinalsGM 7 160 by Commish
May 18, 2019 7:12:53 GMT -5
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newBookmarkLockedFalling ATL extensions
BravesGM 11 205 by BravesGM
May 14, 2019 17:16:27 GMT -5
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newBookmarkLockedFalling Mets extensions
MetsGM 2 100 by Commish
May 3, 2019 6:14:52 GMT -5
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newBookmarkLockedFalling St. Louis Extensions - 1987
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CardinalsGM 15 269 by CardinalsGM
Mar 3, 2019 12:39:29 GMT -5
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newBookmarkLockedFalling Giants Offer
TigersGM 1 88 by Commish
Feb 28, 2019 12:19:53 GMT -5

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Extensions 2.0
Teams can offer players extensions starting May 1st in game
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CubsGM: If a player has 8 contact or seven contact with 9-10 power, you have a starting MLB player. If the average were 5s, then a 10 would completely dominate to such a point that he would be hitting .400 plus and/o 80+ HRs. Apr 2, 2020 15:04:30 GMT -5
PadresGM: like i said before...these players aren't being created this way, but rather the game itself is boosting them through player development changes Apr 3, 2020 12:40:13 GMT -5
CubsGM: Agreed Apr 3, 2020 14:27:21 GMT -5
CardinalsGM: The game engine determines overall stats based on a league total... and distributes stats throughout the players by a combination of past stats and ratings. Apr 4, 2020 11:27:30 GMT -5
CardinalsGM: It doesn't just say -- eh, this guy is a 5 so he sucks. If the average of the league were 5's, then those players would be roughly producing a league average stat. Apr 4, 2020 11:29:14 GMT -5
CardinalsGM: And the 10's would be people far more likely to produce at a larger deviation from the average. Apr 4, 2020 11:29:42 GMT -5
CardinalsGM: I just agreed with commish that the issue is likely more a product of having fewer teams than anything. More teams=a more widely distributed talent level and 50 more players in the MLB level. Apr 4, 2020 11:32:56 GMT -5
CardinalsGM: You shouldn't have to have a 7 contact mixed with 10 power to be MLB. 5 and 7 should get you there, just fine, especially when our A-level and late draft picks are 2-3's. 10's should be exceedingly rare, and YES, they would be more likely to dominate. Apr 4, 2020 11:38:42 GMT -5
MarinersGM: In your proposed mechanic, and to Cubs point, the 10s that the game engine would produce would result in absurd outcomes like 80+ homer seasons, over .400 averages, etc. I’ve been in leagues like that and it’s no fun because it’s not realistic. Apr 4, 2020 11:57:04 GMT -5
MarinersGM: one player can make far too much of a difference and upset the balance of the league. I think the settings in this league are much better than your proposal and leave just a few outliers like Bonds and Sheffield but their numbers still aren’t unrealistic Apr 4, 2020 11:58:00 GMT -5
MarinersGM: and also we all agree that a few more teams would spread the talent out a bit and should fix part of your concern. Apr 4, 2020 11:58:50 GMT -5
CubsGM: There are settings. I don't know what they are for this league. I think this league is very close to perfect as it is right now. Apr 4, 2020 12:02:07 GMT -5
CubsGM: I am not a fan of expansion drafts, nor of expanding without stronger activity with current GMs. Apr 4, 2020 12:02:46 GMT -5
CardinalsGM: You know what else is unrealistic? When teams trade 25 players for one, because everybody agrees that anything beyond the 2nd round draft pick is nearly worthless. That's directly a result of MLB ratings being out of reach for most players drafted. Apr 5, 2020 11:51:58 GMT -5
CardinalsGM: The only way of dealing with that is making sure we don't have the "average" MLB player's ratings be too high relative to later draft picks. Apr 5, 2020 11:53:35 GMT -5
CardinalsGM: Again, I'm in agreement with the commish that most of this is due to a condensed talent pool into only 18 teams. Apr 5, 2020 11:54:25 GMT -5
CubsGM: I disagree. Trades should be regulated by the Commish/league rules. Keeping the talent so low that MLB players are average 5s is not going to affect the individual creativity of two GMs who are finding a way to trade. Most of the leagues I’ve been in Apr 5, 2020 13:07:30 GMT -5
CubsGM: have had trade councils. Apr 5, 2020 13:07:37 GMT -5
CubsGM: Our first issue is a lack of consistent activity by our GMs. Apr 5, 2020 13:08:35 GMT -5
MarinersGM: is there a sim today? Apr 5, 2020 13:50:56 GMT -5